Sitemap - 2026 - Skeleton Code Machine

Converting game maps into graphs

Building a better vocabulary for maps

We are Mushrooms: a new journaling game from Exeunt press

D6 games you should play from this year's One-Page RPG Jam

8 ways to stock a dungeon: monsters, traps, and more

Generating a tavern map to burn it all down

A+B+C: Using combinatorial random tables

Tumulus 07 "Slay the dragon" 🐉

A dungeon crawl story in three acts

Why I can't shut up about game jams

Spell programming and action queues in Black Rose Wars

How does a four-way tug of war work?

Bundles of choices in Cat Lady

The dice-pool combat system of Encounters: BattleTech

What would I want in an area control game?

Is Hellboy: The Dice Game solvable?

Manoeuvre-based combat in 2D6 Dungeon

Precognition and hacking turn order in HacKClaD

Tumulus 06. "Hammer a nail in the coffin." ⚰️

An area control game where you can't battle your opponent?

How SpyNet solves the clogged market problem

Neighborhood Robots: Turning a card game into a solo journaling TTRPG

Dice combat in Hercules and the 12 Labors

What is a degenerate game state?

Stealth and noise mechanisms in Seal Team Flix

Thief's Market, fair division, and the ultimatum game

Play now or play later with mercenary cards in Shards of Infinity

Building circuits in We Shall Be Monsters

Action dice in Dark Venture: Battle of the Ancients

Limited communication in Glatisant

🔥 The beacons are lit! SCM calls for aid!

Are lane battlers actually area control games?

Moon rings, missing fingers, and teaching game design

Grid-based pattern and activation systems in the world of Rauha

The dice game inside Before the Bog God

Charging your social battery in A Place for All My Books

SCM Annual Review 2025