Sitemap - 2026 - Skeleton Code Machine
Converting game maps into graphs
Building a better vocabulary for maps
We are Mushrooms: a new journaling game from Exeunt press
D6 games you should play from this year's One-Page RPG Jam
8 ways to stock a dungeon: monsters, traps, and more
Generating a tavern map to burn it all down
A+B+C: Using combinatorial random tables
Tumulus 07 "Slay the dragon" 🐉
A dungeon crawl story in three acts
Why I can't shut up about game jams
Spell programming and action queues in Black Rose Wars
How does a four-way tug of war work?
Bundles of choices in Cat Lady
The dice-pool combat system of Encounters: BattleTech
What would I want in an area control game?
Is Hellboy: The Dice Game solvable?
Manoeuvre-based combat in 2D6 Dungeon
Precognition and hacking turn order in HacKClaD
Tumulus 06. "Hammer a nail in the coffin." ⚰️
An area control game where you can't battle your opponent?
How SpyNet solves the clogged market problem
Neighborhood Robots: Turning a card game into a solo journaling TTRPG
Dice combat in Hercules and the 12 Labors
What is a degenerate game state?
Stealth and noise mechanisms in Seal Team Flix
Thief's Market, fair division, and the ultimatum game
Play now or play later with mercenary cards in Shards of Infinity
Building circuits in We Shall Be Monsters
Action dice in Dark Venture: Battle of the Ancients
Limited communication in Glatisant
🔥 The beacons are lit! SCM calls for aid!
Are lane battlers actually area control games?
Moon rings, missing fingers, and teaching game design
Grid-based pattern and activation systems in the world of Rauha
The dice game inside Before the Bog God
