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We had a fight and everyone won.
Exploring combat encounters where even the loser gets a reward in Crown of Ash, and how this might reduce loss aversion effects in tabletop games.
Mar 18
23
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We had a fight and everyone won.
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13
Make your own TTRPG adventure!
ADVENTURE! is a new guide from Skeleton Code Machine covering everything you need to make your first (or next) TTRPG adventure. Available for pre-order…
Mar 17
30
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Make your own TTRPG adventure!
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6
What is a core game loop?
Exploring the concept of a "core game loop" in tabletop board games and roleplaying games, why it benefits players, and how it can become a compulsion…
Mar 11
41
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What is a core game loop?
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22
🌱 TUMULUS Together gift subscriptions
Celebrate Skeleton Code Machine's 4,000th subscriber by giving TUMULUS to someone who wouldn't otherwise be able to subscribe.
Mar 6
12
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🌱 TUMULUS Together gift subscriptions
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Will you confront the Dark Lady?
Exploring the challenges of designing a solo hidden movement deduction game via Black Sonata.
Mar 4
25
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Will you confront the Dark Lady?
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6
February 2025
Get creative with one-page RPGs
Exploring the limitations and creativity in one-page RPGs with Lacksmith by Jamie Daggers, an entry in the 2024 One-Page RPG Jam
Feb 25
75
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Get creative with one-page RPGs
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17
Steal some zettabytes and everyone loses
Exploring push your luck mechanisms and games where everyone loses with Android: Infiltration, a cyberpunk tech heist game from Fantasy Flight Games
Feb 18
18
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Steal some zettabytes and everyone loses
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12
Ten lessons from five more games
You can learn something from every game you play. I played 18 board games over the weekend and here are my observations.
Feb 11
24
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Ten lessons from five more games
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2
🩻 Last chance for Tumulus Founder bundles
There are only a few Tumulus Founder bundles left. Each one includes a cover print, art print, Theme-O-Matic, SCM sticker, and a personal thank you note…
Feb 5
9
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🩻 Last chance for Tumulus Founder bundles
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2
Burning banners and confirming crits
Exploring combat in Burning Banners and thinking about confirming critical hits with additional dice rolls
Feb 4
25
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Burning banners and confirming crits
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7
January 2025
How to generate a dungeon map
Exploring the many ways to make a randomly generated map for your next dungeon crawl using dice and cards
Jan 28
46
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How to generate a dungeon map
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20
What makes a dungeon crawl good?
Exploring the common elements of dungeon crawl games and how to make them better
Jan 21
44
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What makes a dungeon crawl good?
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