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Start here: The best of Skeleton Code Machine
An updated list of the best articles you may have missed, including both old and new. If you are one of the 2,000+ new subscribers over the last year…
Jun 10
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Exeunt Press
17
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Start here: The best of Skeleton Code Machine
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2
What's the difference between asymmetry and variable player powers?
Exploring games with variable player powers and asymmetric victory conditions, including Dracula vs Van Helsing.
Jun 3
22
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What's the difference between asymmetry and variable player powers?
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8
May 2025
Can we use ADDIE to make a better rulebook?
Exploring the ADDIE model from the world of instructional design and how it might be used to create rulebooks that are more clear, concise, and…
May 27
39
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Can we use ADDIE to make a better rulebook?
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6
How should we handle garbage time in tabletop games?
Exploring the idea of "garbage time" at the end of a game through the psychological lenses of cognitive closure, ambiguous loss, and the framing effect.
May 20
39
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How should we handle garbage time in tabletop games?
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20
Drinking deep from the well of sadness
Exploring the Ocean Madness tracker in Deep Regrets, an "unfortunate fishing game about pulling progressively more horrifying things out of the ocean."
May 13
29
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Drinking deep from the well of sadness
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10
Where are the board game SRDs?
In which I ponder if the idea of a board game SRD or third-party license makes any sense. And if so, what would be required to create a culture of…
May 6
24
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Where are the board game SRDs?
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41
April 2025
Minimalist game design with Compile
Exploring minimalist game design and how Compile's multi-use cards create strategic depth with just a few simple game components
Apr 29
•
Exeunt Press
17
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Minimalist game design with Compile
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7
Playing the Chaplain's Game
Exploring the use of coins as a divination mechanism in Mechs to Plowshares, a solo TTRPG about war, anxiety, paranoia, identity, and purpose by…
Apr 22
30
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Playing the Chaplain's Game
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17
Not my space zoo. Not my alien monkeys.
Exploring the use of DIY tiles in Menagerie, a solo journaling and storytelling game about running a failing alien space zoo.
Apr 15
28
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Not my space zoo. Not my alien monkeys.
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2
Don't ask these playtesting questions!
10 of the best questions to ask after a board game or TTRPG playtest, and 3 questions you should avoid. Lessons learned from playtesting at Unpub 2025.
Apr 8
47
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Don't ask these playtesting questions!
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21
How to pitch your game at Unpub
10 things you can do to improve your game pitch whether it is for a publisher, retailer, customer, or player. Lessons learned from Feedback Frenzy at…
Apr 1
28
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How to pitch your game at Unpub
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5
March 2025
Dirt and speed... flat out!
Exploring the "flat out" push your luck mechanism in Rallyman: DIRT and why you should look at the entire mechanism when making something new.
Mar 25
28
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Dirt and speed... flat out!
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5
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