Skeleton Code Machine
Subscribe
Sign in
Home
GET TUMULUS
Archive
About
Latest
Top
Discussions
When is randomness OK in games?
I lost a game of Kingmaker when plague struck Calais and I've been thinking about it ever since. Exploring thematic vs. abstract and random vs. low-luck…
11 hrs ago
13
Share this post
Skeleton Code Machine
When is randomness OK in games?
Copy link
Facebook
Email
Notes
More
4
Interview: Choose your own adventure with TTRPGkids
An interview with Steph from TTRPGkids about choose your own adventure games, playing TTRPGs with kids, non-violent obstacles, and more.
Aug 19
19
Share this post
Skeleton Code Machine
Interview: Choose your own adventure with TTRPGkids
Copy link
Facebook
Email
Notes
More
6
3 design lessons from Ghost Beacon
Exploring how the design of Ghost Beacon for the One-Page RPG Jam taught me some lessons about game design. Keeping good notes, feedback on what's (not…
Aug 14
25
Share this post
Skeleton Code Machine
3 design lessons from Ghost Beacon
Copy link
Facebook
Email
Notes
More
11
Make beautiful games with 5 free fonts
Use these five fonts the next time you want to branch out from the usuals. All of them are free, versatile, and particularly readable at a range of…
Aug 12
37
Share this post
Skeleton Code Machine
Make beautiful games with 5 free fonts
Copy link
Facebook
Email
Notes
More
6
Accelerating tabletop game design with Python
Exploring the game design questions Python can (and can't) help us answer when making a new board game or TTRPG.
Aug 5
21
Share this post
Skeleton Code Machine
Accelerating tabletop game design with Python
Copy link
Facebook
Email
Notes
More
12
July 2025
Can your players plan their turns?
Exploring the impact of game state changes on the ability of players to have a strategy and plan their turns in advance. The difference between…
Jul 29
23
Share this post
Skeleton Code Machine
Can your players plan their turns?
Copy link
Facebook
Email
Notes
More
14
Place dice without rhythm and it won't attract the worm.
Exploring how Dune: War for Arrakis uses input randomness to assign dice and limit player actions, creating a unique wargame mechanism... and how this…
Jul 22
21
Share this post
Skeleton Code Machine
Place dice without rhythm and it won't attract the worm.
Copy link
Facebook
Email
Notes
More
19
What is dice placement?
Exploring action drafting, worker placement, and worker placement with dice workers in The White Castle, and how it creates tough choices in a tight…
Jul 15
28
Share this post
Skeleton Code Machine
What is dice placement?
Copy link
Facebook
Email
Notes
More
10
I'll give you a choice: take it or leave it.
Exploring the concept of Hobson's Choice in tabletop games, how to identify them, and when they are a good (or bad) part of a game's design.
Jul 8
29
Share this post
Skeleton Code Machine
I'll give you a choice: take it or leave it.
Copy link
Facebook
Email
Notes
More
5
What is a game's decision space?
Exploring increasing and decreasing decision spaces in tabletop games, and how they can be manipulated to create the best player experience.
Jul 1
27
Share this post
Skeleton Code Machine
What is a game's decision space?
Copy link
Facebook
Email
Notes
More
18
June 2025
Open information vs. hidden hands in The Tea Dragon Society Card Game
Exploring how small changes to the usual deck-building game conventions make The Tea Dragon Society Card Game a bit more accessible (and cozy) to a…
Jun 24
20
Share this post
Skeleton Code Machine
Open information vs. hidden hands in The Tea Dragon Society Card Game
Copy link
Facebook
Email
Notes
More
4
The moment of truth approaches!
Exploring how Gladiator (1981) uses mechanisms to support the theme of combat and a fickle crowd in the arenas of ancient Rome.
Jun 17
25
Share this post
Skeleton Code Machine
The moment of truth approaches!
Copy link
Facebook
Email
Notes
More
6
Share
Copy link
Facebook
Email
Notes
More
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts