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Roll over vs. roll under
Exploring roll over vs. under systems and Mothership RPG
May 7
15
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Roll over vs. roll under
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15
April 2024
Ankh: Gods of Egypt
Exploring the action selection tracks in Ankh: Gods of Egypt
Apr 30
10
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Ankh: Gods of Egypt
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2
Dungeon geomorphs
Using connected tiles to generate dungeons and terrain
Apr 23
18
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Dungeon geomorphs
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13
Pirates, krakens, and trick-taking games
Exploring trick-taking mechanisms in thematic games like Sail
Apr 16
11
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Pirates, krakens, and trick-taking games
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4
Call to Adventure
Casting runes and taking suboptimal turns to achieve your destiny
Apr 9
13
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Call to Adventure
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2
Adapting public domain works
Ten public domain works you can use for your next game
Apr 2
17
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Adapting public domain works
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March 2024
The Skeletons
Exploring narrative design vs. resolution mechanisms in The Skeletons
Mar 26
22
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The Skeletons
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13
Depth crawls
Exploring The Stygian Library, The Vast, and an Interstellar Mall using 1d20 + Depth
Mar 19
26
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Depth crawls
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6
Ten lessons from five games
You can learn something from every game you play
Mar 12
10
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Ten lessons from five games
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4
Font resources for game designers
Typefaces, fonts, licenses, and five resources
Mar 5
26
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Font resources for game designers
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10
February 2024
d2 skeletons walk into a bar
Exploring dice notation in tabletop games
Feb 27
18
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d2 skeletons walk into a bar
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7
Rats, Plague, and Quarantine Cabins
Exploring circular paths, estates, and overseers in Messina 1347
Feb 20
10
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Rats, Plague, and Quarantine Cabins
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2
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