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A+B+C: Using combinatorial random tables
Exploring how a few short tables can generate a wide array of items in roleplaying games. It's a useful game design method when space is at a premium.
2 hrs ago
3
1
Tumulus 07 "Slay the dragon" 🐉
The latest issue of Tumulus is shipping now, packed with game design inspiration and hands-on exercises. Dragons, neutral components, swords, lairs…
Jul 8
10
4
A dungeon crawl story in three acts
Exploring how Sanctum uses its structure to create an emergent dungeon crawling story in an accessible manner. It's a small game that contains an…
Jul 7
15
4
2
June 2026
Why I can't shut up about game jams
I was on a panel talking about why game jams are great at the ALA Annual Conference & Exhibition in Chicago. You may not have been able to attend, but…
Jun 30
32
15
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Spell programming and action queues in Black Rose Wars
Exploring how Black Rose Wars: Rebirth uses a batch action queue mechanism to create a different kind of tactical play. You program your spells ahead of…
Jun 23
14
4
1
How does a four-way tug of war work?
Exploring how Hidden Leaders combines "influence vs. control" with "tug of war" in a game about four factions vying for power after the death of the…
Jun 16
14
4
Bundles of choices in Cat Lady
Exploring how Cat Lady uses a 3x3 grid-based draft to force players to take cards they may not want to get the cards they do. And how this has…
Jun 9
24
9
2
The dice-pool combat system of Encounters: BattleTech
Exploring how Encounters: BattleTech uses a push-your-luck contract system, dice pool, and equipment upgrades to create a game arc. Also, pondering how…
Jun 2
18
4
May 2026
What would I want in an area control game?
Someone asked me, "What would you want to see in an area control game?" It's a really interesting question and one that required a lot of thought…
May 26
16
11
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Is Hellboy: The Dice Game solvable?
Exploring how Hellboy: The Dice Game uses push-your-luck mechanisms and custom dice pools. If we calculated all the probabilities, how would that impact…
May 19
16
9
1
Manoeuvre-based combat in 2D6 Dungeon
Exploring how 2D6 Dungeon uses a D66 roll and Shift Points to create an interesting solo dungeon crawl combat experience. And how rolling to hit target…
May 12
29
10
Precognition and hacking turn order in HacKClaD
Exploring how HacKClaD makes drafting turn order slots one of the toughest choices in the game. Charge up your witch power and battle the Clad in this…
May 5
10
3
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