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Tumulus 05. "Step into the fairy ring." 🍄
The latest issue of Tumulus is shipping now, packed with game design inspiration and exercises. Fairies, soup, dark forests, fey contract law, somatic…
Dec 10
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Make your own TTRPG bookmark
Exploring the different types of games that can fit on a bookmark, and how books can be used as part of tabletop mechanisms. Also, three new bookmark…
Dec 9
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🎁 Skeleton Code Machine Gift Guide 2025
Gift ideas for those who love tabletop board games and roleplaying games, collected from this year's Skeleton Code Machine articles.
Dec 8
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Everything is pointcrawl!
Exploring hexcrawls, pointcrawls, and other crawls to see if everything is actually just a pointcrawl. How we can reduce the illusion of choice and…
Dec 2
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November 2025
Fair (and fairy) cake-cutting in Pacts
Exploring how the divide and choose ("I cut. You choose.") mechanism in Pacts from DVC combines with area control to create tough choices and meaningful…
Nov 25
24
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Revisiting SPI's 1981 Dragonslayer and what it can teach us
What can we learn from the board game adaptation of the 1981 dark fantasy film Dragonslayer? Quite a bit, both from what it does well and how it might…
Nov 18
24
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Skirmish Week is coming and I need your help.
Which skirmish games do you love? Do skirmish games need minis? Let me know what makes a game a "skirmish game" and which games you'd like to see…
Nov 13
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Exeunt Press
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Using blackjack to raise the dead
Exploring Necromancer Heretic by Junk Food Games and how traditional games can be modified and recontextualized as the basis for modern board games and…
Nov 11
26
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Who's behind Skeleton Code Machine?
It's me. I'm the person! Learn a little more about me in an interview I did with TTRPGKids where we talked about my background, teaching at libraries…
Nov 5
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Exeunt Press
19
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The power of zero-agency game design (and a huge baby)
What happens when Baba Yaga, Sisyphus, and a rocket scientist have a race? We learn how player agency (or lack thereof) in game phases impacts player…
Nov 4
22
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October 2025
Who is Reiner Knizia? (And why you need to know!)
Exploring the design hallmarks of Dr. Reiner Knizia, one of the most prolific and respected game designers. With over 700 published designs, we can…
Oct 28
23
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10 ways to have happy playtesters
Sharing what I learned about creating the best playtesting experience at a recent Harrisburg University public playtesting event. Getting inspired by…
Oct 21
15
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