Welcome to Skeleton Code Machine

“Few blogs are writing about the ins and outs of game mechanics with as much creativity as Skeleton Code Machine. Straddling the worlds of board games and RPGs, the site regularly finds fresh ways of thinking about how games work, both in theory and on the table. At a time when blogging is starting to feel like a lost art, SCM has picked up the baton and run with it.” — Cardboard Edison, “Best Board Game Resources of 2025” 1/5/2026

“Hugely useful, thoughtful and well written resource for any aspiring - or experienced! - tabletop designers here. I link to one of these in basically every BoardGameWire newsletter, always super insightful stuff.” — BoardGameWire 12/8/2025

“There’s a reason SCM is in our regular rotation of sites we check when compiling #TuesdayNewsday each week.” — Armchair Dragoons 12/8/2025

Skeleton Code Machine is an ENNIE-nominated and CRIT award-winning weekly newsletter exploring tabletop game mechanisms — named one of the Best Board Game Resources of 2025 by Cardboard Edison.

Instead of focusing just on board games or roleplaying games, Skeleton Code Machine gives you tools and structures for thinking about and making tabletop games.

Spark your creativity as a game designer or enthusiast and think differently about how games work. Subscribe for game design inspiration!

Get more inspiration with TUMULUS

Tumulus Issues 01 - 05

TUMULUS is a print-only, quarterly compendium of analog gaming inspiration, tools, design theory, and playable content from the award-winning Skeleton Code Machine. Each printed issue explores a different theme, with articles, games, random tables, and game design exercises. It is available as a four-issue subscription or as individual back issues.

Tumulus Issue 05. “Step into the fairy ring.”

My vision for Tumulus is that it’s a print-only artifact that lasts a long time. So unfortunately it is not available as a digital PDF.

Learn more at tumulus.exeunt.press.

Get Tumulus

Where should I start?

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Who’s behind all this?

Exeunt Press is an independent tabletop game design company creating innovative games that blend storytelling with structured mechanisms. Explore a dark and corrupting forest, sell cursed items to unsuspecting customers, or become a stale muffin. Weird and wonderful games await.

Skeleton Code Machine is written by John Mulligan, one half of the Exeunt Press team. The other half (as unpaid intern) is a 12 year old dog named Murphdog. You can tell Murphdog she’s a good girl at murphdog@exeunt.press.


Skeleton Code Machine and TUMULUS are written, augmented, purged, and published by Exeunt Press. No part of this publication may be reproduced in any form without permission. TUMULUS and Skeleton Code Machine are Copyright 2026 Exeunt Press.

For comments or questions: games@exeunt.press

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Spark your creativity as a tabletop game designer or enthusiast, and think differently about how games work. ENNIE-nominated!

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