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darius/dare carrasquillo's avatar

im probably coming at this from a different angle, but here's perhaps a too-long ramble anyway.

for me, when i see a map, i scan for: fun (aesthetics), transferability, usability. this requires context(s).

cezar capacle recently talking about map or pointcrawl generation in his new mausworn hack. that is fun and usable, but only with the premise that all maps are cognitive - exiting as partially accurate ideas in each denizen's head. it works for a good exploratory game, because there can always be things you missed, and the map is always able to be updated, but never truly finished.

a map that we humans use - requires stability. and if a game requires that level of stability, i dont know if its that fun. modern ttrpgs tend towards a kind of static, tactical shooter sim idea of living = winning, losing = dying, so for me, that aesthetic is not really that interesting.

i think it tends to boil down to the kind of person you are and the kind of task you want or need to do. i use maps as reference, as ideas, as art... except when i need to find my way to some place i need to go. then i want my maps to be accurate.

Gnomestones's avatar

I know a gis background when I see one

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