Sitemap - 2024 - Skeleton Code Machine

How to use D66 random tables

Stunts, horsepower, and driving off the map

This player is not playing: what can I do?

Let me know what you think!

Escape prison by shedding cards

Say hello at PAX Unplugged!

Hobbits, farmer birds, and area control

Skeleton Code Machine Gift Guide

You stole my kill!

MECH WEEK: Systems

MECH WEEK: Pilots

Unearth inspiration with TUMULUS - Just launched!

MECH WEEK: Combat

MECH WEEK: Heat

MECH WEEK: Is Iron Man a mech?

Dungeons & Dragons Computer Labyrinth Game

Fantasy Forest: a child's first fantasy adventure

Dungeon: the first adventure board game

TUMULUS

Negative optimization on Moon Base Callisto

Books

I'm not the traitor. Trust me.

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The special problem of naval games

Escalating disaster in crisis management games

How fragile is your game design?

Solving an emergent murder mystery

The Anvil of Probability

Dynamic markets and Dutch auctions

Dice management and strong actions

Weight, complexity, and NASA-TLX

Trophy Dark and mitigating luck

ENNIE Awards tonight at Gen Con 2024

Storing information with components

Make your own one-page RPG (Part 6: Publishing)

Make your own one-page RPG (Part 5: Writing, layout, and design)

Make your own one-page RPG (Part 4: Selecting mechanisms)

Make your own one-page RPG (Part 3: Choosing a theme)

Make your own one-page RPG (Part 2: Exploring one-page RPGs)

Make your own one-page RPG (Part 1: Introduction)

Simulating combat in Dark Fort

Thematic design in Dark Fort

Vote for Skeleton Code Machine

Grasping Nettles and rondels

Galactic Bards and Trick-Taking

Wargames, nostalgia, and Tactics II

Bosman’s Typology of Player Death

Best of Skeleton Code Machine

The Elemental Tetrad

Layers of theme in tabletop games

Is kingmaking cursed?

Is kingmaking a problem to be solved?

Solving the three-player problem

Roll over vs. roll under

Ankh: Gods of Egypt

Dungeon geomorphs

Pirates, krakens, and trick-taking games

Call to Adventure

Adapting public domain works

The Skeletons

Depth crawls

Ten lessons from five games

Font resources for game designers

d2 skeletons walk into a bar

Rats, Plague, and Quarantine Cabins

The Carta SRD and player agency

What does it mean to give players a choice?

More public domain art resources

The final countdown

Interview: Tony Grasso (Part 2)

Interview: Tony Grasso (Part 1)

There’s a wasp crawling on your arm...

Introduction to Tabletop Game Design

SCM Annual Review 2023