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Exeunt Press's avatar

Thanks to Eryk for reminding me about Shot & Splinters which belongs on this list: "Shot & Splinters is a tabletop roleplaying game of naval adventure, inspired by Horatio Hornblower, Aubrey & Maturin, and Richard Sharpe. Drawing on history but not beholden to it, the game is set against the backdrop of the Napoleonic Wars, thrusting your characters into the heart of the conflict."

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M. Allen Hall's avatar

Great article! It left me thinking about space travel, which is often compared to naval travel, and the impossible distances and mind-numbing tedium of outer space. Most games there hand-wave long distances with faster than light jumps or some sort of stasis that lets the story jump past the actual long distance trip. I wonder if there might be a role for that approach in a TTRPG. Once you set your heading and destination, just jump there. Maybe act like a point crawl and roll for an encounter per leg of the journey, but don’t force a hex-by-hex exploration of the open ocean.

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