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Nate Whittington's avatar

This is a fascinating article that has my mind spinning with ideas.

At what point do you think the line between a board game and a TTRPG is crossed? Especially in solo play where events / consequences are more or less determined randomly (by a GM oracle or by event cards or the like)?

My excitement in using a rondel system would be the way you can thematically make each wedge on the rondel equal / opposite of one another (for some reason my mind goes to Magic the Gathering's color wheel). My trepidation is that in application, the rondel *seems* too board gamey at first blush. I'll have to do more exploration on it, but I'm curious as to where is that line for you?

Great article!

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Gunga FH's avatar

The newly-funded HOLLOW by Rowan, Rook and Deckard uses some form of Rondel as its battlemap, I think...

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