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Croaker's avatar

I find one page RPGs a unique challenge. I struggle with brevity (anyone who reads my newsletters will know). My first ever game was meant to be one page and ended up a dozen!

Looking forward to these tips!

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Anton's avatar

This is exactly the kind of manifesto I didn’t know I needed. That quote from The Complete Book of Wargames reads like an unintentional love letter to zine culture — and your reframing of “crude, amateur, and small” as a strength made me grin. There’s something magic about the constraint of a one-page RPG—it forces clarity, tone, and creative risks you might otherwise polish away.

I’m especially curious about one-page RPGs designed for use in the wild—museums, art stores, bookstores, even nature walks. Something light, poetic, maybe map-based. Almost like a playable field journal or a social ritual. If anyone’s played with that format, I’d love to see what came out of it.

And the “Consume & Create” framework? Might steal that for my next writing group.

Subscribed instantly. Already plotting a trifold of my own.

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