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HamburgerToday's avatar

Negative reviews of well-loved and commonly-played games like 'Tactics II' are typically an expression of 'hard-core-ism', the tendency for opinionated gamers to represent the 'hard-core' element of any gaming community. This is just as true in poker as it is in video-games. Eventually, game-makers confuse the desires of the 'hard-core' community with that of all gamers and the result is products that are increasingly opaque to new gamers. And, over time, the gaming community gradually just becomes that small group of hard-core gamers who die off leaving almost no gaming community behind.

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Aaron Thorne's avatar

There is value in learning from old games, but probably not from old rules mechanics. They will have something worth improving on, even if it is just that fact that people are interested in playing it for whatever reason. You mention trying to improve Candy Land, and I have done the same thing (Candy Land XTREME is what I called it). The game I keep mentally returning to is Myth, from MegaCon games. It was mechanically broken, but it also had some rules mechanics for handling the enemy forces (it is a coop game) that to this day have produced the most exhilarating rounds of coop play I have ever experienced in the moment. The experience would just always fall apart in the end due to other parts of the rules. But I keep thinking there is a way to improve it somehow, to fix the broken stuff and keep the amazing. Maybe if I win the lottery and can retire early I will actually make the time to get down to brass tacks and really try to fix it.

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