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Deep Dark Games's avatar

That's a great article. I really value minimal, tight, and thematic design in games that I read, play, or design, and those usually have minimal Layer 3 - opt-in thematic elements. I'd rather have that type of theme come from play, not before play.

Saul's avatar

Interesting analysis. For RPGs there's the additional consideration of how much of each layer is presented to the GM vs. to the regular player.

Players are often getting layer 3 thematic material *via the GM*, but that could be something from a rulebook or created by the GM themselves. Some players may not look at the book at all, and get almost everything (beyond their character sheet) via the GM. There's an implied design question there about how we (as designers) construct the role of the GM as a component of the mechinary of delivering theme.

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