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Jamie Douglas's avatar

Super interesting! I wonder if 'player creativity' is a kind of agency, distinct from strategic agency. In Charades or You Are a Muffin, you do make choices about how to communicate or express yourself.

In Charades it might be a split second decision, so time is a resource. At the same time, you're probably trying to preform and amuse your friends, not JUST trying to win the point.

I'm not sure about journaling games, but it seems like one is making choices about what kind of story they want to tell themselves. Even though it's very meditative, you are making creative choices.

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Erik Saltwell's avatar

An interesting (to me) issue is about how limits/cost impact agency. Imagine to versions of CARTA: in one version (no-limits) I can pick as many cards as I want and eventually turn over every card/prompt. In another version (yes-limits), you pick one card and the others become locked/inactive (This being similar to survival mode or having a deep hunter). In one sense the no-limits game has more agency because I have more choices/control. Also, because i can visit more prompts you can say that it has more impact. On the other hand, maybe the yes-limits version seems like a more meaningful choice, because my choice closes off other options? Is this another way of saying that the yes-limits version has more impact because it closes those options off? Or is it that limits/cost is another dimension of increasing agency?

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