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Geoff Engelstein's avatar

Love the idea of the shrinking tug of war track. That mechanism too often doesn't end in a 'sudden death' way of hitting the end, which undercuts the tension a bit IMO. That's a nice way to enhance that part of it, particularly by having the shortening based on player actions.

Also, my "Trade on the Tigris" has a similar mechanism to Zoo Vadis, where players get ability cards that they can use as part of a trade. If they keep them, they can't use the ability. It only 'activates' when traded to another player. It really amps up the trade dynamics, and would love to see it used more.

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Mylon Pruett's avatar

So the John Company game made me think of my favorite board game of all time. Dune! (the game from Gale Force Nine). I adore the Dune setting but more than anything the ability to barter for anything is incredible. You can even barter for knowledge as one of the rules is that no one (except for 1 faction) can even write things down.

Have you ever played Dune before?

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