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Exeunt Press's avatar

Want to skip all the details and go right to the TUMULUS subscription page?

You got it: https://www.exeunt.press/shop/p/tumulus

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Matt Gomez's avatar

I love kill-stealing mechanisms. The most recent example I can think of from personal play was in Terraforming Mars. You build the heat level, but someone waits to raise it so they can reach the threshold benefit. It adds a fun layer of maximizing resource use and timing. I'm not a huge fan of TM, but that aspect is certainly interesting.

While not exactly a kill-steal, I find an adjacent mechanism in Grifters (https://boardgamegeek.com/boardgame/168054/grifters), where you're competing for the same contract as someone else and they eke out the exact resources to claim the contract right before you can. It leads to you keeping your hand close to the chest to avoid tipping off your intentions.

I wonder if there's a correlation between enjoying kill stealing in board games and liking social deduction games. There's a similar thrill there in keeping your intentions hidden until the perfect moment.

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