Exploring the ADDIE model from the world of instructional design and how it might be used to create rulebooks that are more clear, concise, and effective.
Very cool! Basically every time I pick up a rule book I wonder why the designers didn’t take the time to study principles of technical writing, information design or something like what you’re talking about. These methods have been explored, and games seem so behind on implementing them
Preach! I just got a game from kickstarter the other day and it's a nice, well-designed game. But oif, I really want to redo their rule book because it needs work. It looks nice and it reads well but if you are trying to both read it and learn the game at the same time, it's confusing.
This is an interesting take. As an instructional designer, I am very familiar with ADDIE but hadn't thought to apply it to rule book. I think a discussion on Backwards Design is also needed, since the rule book should start out with the objective or winning conditions first and then explain the game.
Also IDs are not graphic designers, even though we might have some graphic design skills. In an ideal setting, I'd first work with the rule book text to "chunk" the information and make sure it has a logical flow. Then I'd hand it over to a graphic designer/layout specialist and collaborate on making the actual book.
Very cool! Basically every time I pick up a rule book I wonder why the designers didn’t take the time to study principles of technical writing, information design or something like what you’re talking about. These methods have been explored, and games seem so behind on implementing them
It’s a lot of work and not everyone is aware of instructional design. Hopefully this exposes designers to something new!
Preach! I just got a game from kickstarter the other day and it's a nice, well-designed game. But oif, I really want to redo their rule book because it needs work. It looks nice and it reads well but if you are trying to both read it and learn the game at the same time, it's confusing.
This is an interesting take. As an instructional designer, I am very familiar with ADDIE but hadn't thought to apply it to rule book. I think a discussion on Backwards Design is also needed, since the rule book should start out with the objective or winning conditions first and then explain the game.
Also IDs are not graphic designers, even though we might have some graphic design skills. In an ideal setting, I'd first work with the rule book text to "chunk" the information and make sure it has a logical flow. Then I'd hand it over to a graphic designer/layout specialist and collaborate on making the actual book.