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Random_Phobosis's avatar

I remember I was once asking playtesters if they find my game too heavy and complex, to which most answered "no, it's fine". I noticed however that it indeed was a bit on the complex side, and players were struggling. But they probably didn't want to look stupid by admitting the game was hard for them. Before making changes I wanted to somehow get the data first, so that I could track it after the changes.

So we've changed the question to "do you think _other players_ might find the game too complex?". Funnily, most now answered "yes, I personally am fine and get the game perfectly, but many other people had/will likely have problems", and we often even got that answer from every player at a table :D

So after we've made some simplifications and streamlined the game, we actually saw those answers going down, which was a more reliable sign that asking the difficulty question directly.

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Whiskey, Blood and Dust's avatar

Awesome article. I'll definitely use this in future playtests!

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