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HEAD SWAP's avatar

Very cool! Basically every time I pick up a rule book I wonder why the designers didn’t take the time to study principles of technical writing, information design or something like what you’re talking about. These methods have been explored, and games seem so behind on implementing them

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Deb F's avatar

This is an interesting take. As an instructional designer, I am very familiar with ADDIE but hadn't thought to apply it to rule book. I think a discussion on Backwards Design is also needed, since the rule book should start out with the objective or winning conditions first and then explain the game.

Also IDs are not graphic designers, even though we might have some graphic design skills. In an ideal setting, I'd first work with the rule book text to "chunk" the information and make sure it has a logical flow. Then I'd hand it over to a graphic designer/layout specialist and collaborate on making the actual book.

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