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sean f. smith / he, him's avatar

My favourite in terms of makes-happiest is Rollin Kunz' DUNGENERATOR (it's why I worked with him on the quickstart rules for DIE in a DUNGEON)

Though my favourite in terms of most-used is dice-driven, but specifically with rooms being a single 2D6 roll interpreted thus:

¬ sum is room height + width (in 10ft increments)

¬ difference between dice is number of (visible) exits

¬ rightmost dice is read according to BX room stocking guides

If I want a corridor beyond a door, I tend to roll 2D6-7 for corridor length but treat the dice as individual for the purposes of doors.

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NoizyDragon's avatar

Wallet Dungeons is my favorite dice driven generator for multi-player prep.

Chaoclypse's Dungeon Generator is my favorite dice driven generator for Solo play.

WD really is fast for generating a plausible site map. Grouping 5s and 6s to make towers and great halls. There's just enough detail to allow a theme to emerge from the arrangement, but not so much that imposing an outside theme on the results is impeded.

CDG is really focused on cultivation of a superior solo experience. Room exits are generated on a 2d6 roll, with zero or one exits at the middle of the range. This deliberately favors a more linear map, which reduces bookkeeping and limits arbitrary choices, but makes for a poor multi-player site generator. The shapes and sizes of rooms and corridors are likewise optimized for the soloist with 8.5 × 11 graph paper or a browser tab open to dungeonscrawl.com.

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