My favourite in terms of makes-happiest is Rollin Kunz' DUNGENERATOR (it's why I worked with him on the quickstart rules for DIE in a DUNGEON)
Though my favourite in terms of most-used is dice-driven, but specifically with rooms being a single 2D6 roll interpreted thus:
¬ sum is room height + width (in 10ft increments)
¬ difference between …
¬ difference between dice is number of (visible) exits
¬ rightmost dice is read according to BX room stocking guides
If I want a corridor beyond a door, I tend to roll 2D6-7 for corridor length but treat the dice as individual for the purposes of doors.
I like that method, particularly because it seems to pack a lot of information into just a few dice rolls... potentially as few as just one toss of 2d6.
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My favourite in terms of makes-happiest is Rollin Kunz' DUNGENERATOR (it's why I worked with him on the quickstart rules for DIE in a DUNGEON)
Though my favourite in terms of most-used is dice-driven, but specifically with rooms being a single 2D6 roll interpreted thus:
¬ sum is room height + width (in 10ft increments)
¬ difference between dice is number of (visible) exits
¬ rightmost dice is read according to BX room stocking guides
If I want a corridor beyond a door, I tend to roll 2D6-7 for corridor length but treat the dice as individual for the purposes of doors.
I like that method, particularly because it seems to pack a lot of information into just a few dice rolls... potentially as few as just one toss of 2d6.