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sean f. smith / he, him's avatar

My favourite in terms of makes-happiest is Rollin Kunz' DUNGENERATOR (it's why I worked with him on the quickstart rules for DIE in a DUNGEON)

Though my favourite in terms of most-used is dice-driven, but specifically with rooms being a single 2D6 roll interpreted thus:

¬ sum is room height + width (in 10ft increments)

¬ difference between dice is number of (visible) exits

¬ rightmost dice is read according to BX room stocking guides

If I want a corridor beyond a door, I tend to roll 2D6-7 for corridor length but treat the dice as individual for the purposes of doors.

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Exeunt Press's avatar

I like that method, particularly because it seems to pack a lot of information into just a few dice rolls... potentially as few as just one toss of 2d6.

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