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Lemon's avatar

Nice! Cool to see another take on it. Have you read Goblin Punch's Take? (https://goblinpunch.blogspot.com/2023/03/critical-glog-base-resolution-mechanics.html)

and

Which system do *you* prefer?

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Blair's avatar

I think there is a clear difference between drawing cards and ticking a box to say roll a die later: with a deck of cards there is a finite and distinct set of outcomes. The player will never draw a King of Hearts twice.

Whether that difference is important in your game is a whole different question.

Narratively: using a deck contributes to the feeling of discovering unique objects.

Mechanically: if you had a mechanic that let players filter or modify the deck, it would contribute to a player's feeling that they are changing their odds (even though the the change in odds may not be very large).

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