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Geoff Engelstein's avatar

Classic example of this - the first version of Power Grid (called Funkenshlag) was a ‘crayon rails’ style game where you drew power lines on a hex grid. However the vast majority of the lines were just drawn directly between cities, and had very little variety from play to play. So three years later Friese released Power Grid with a point-to-point map.

The rest is history.

https://boardgamegeek.com/boardgame/12166/funkenschlag

Víctor Paiam's avatar

You already kinda mentioned it, but a quick fix is as easy to add danger icons to longer paths in pointcrawl. You dont know what danger it may be, but you see the longer path has 3 danger icons (3 Rolls in a specific table) and the short path has just one. BUT! The short path end location has a known danger or obstacle.

This is fun!

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