Discussion about this post

User's avatar
M. Allen Hall's avatar

Great little mechanism! I could see a version of this being used as an entire TTRPG combat system. PCs have a small number of cards granted by their weapons/gear (maybe a 2, 4, and 9). Enemies come with a fixed set of cards. A small enemy (skeleton) might just have a 7 and a 3. Each round, each combatant can play a card against one target (the one they are attacking). In a 1-on-1, the higher card wins. In a 2-on-1, the higher card wins from the matched attacks, but the "unguarded" attacker gets a free hit. You have to use all your cards before you get any back, so that skeleton can make one hard hit and then a weak hit. Higher strength enemies get a stronger hand and can play more cards per round. Players learn what cards are held by which enemies, theming in learning how an enemy fights. I dunno...might be something there.

Alxlinear's avatar

Great article, very interesting and full of ideas. I often have the problem of making things too complex, when simple mechanics can create the right tension and fun. The idea behind Goal is really interesting.

4 more comments...

No posts

Ready for more?