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Tijs van Lieshout's avatar

Great article. Got some more inspiration for if I ever want to expand the TOTAL FOOTBALL one-page rpg I made for the jam recently 😁

M. Allen Hall's avatar

Great little mechanism! I could see a version of this being used as an entire TTRPG combat system. PCs have a small number of cards granted by their weapons/gear (maybe a 2, 4, and 9). Enemies come with a fixed set of cards. A small enemy (skeleton) might just have a 7 and a 3. Each round, each combatant can play a card against one target (the one they are attacking). In a 1-on-1, the higher card wins. In a 2-on-1, the higher card wins from the matched attacks, but the "unguarded" attacker gets a free hit. You have to use all your cards before you get any back, so that skeleton can make one hard hit and then a weak hit. Higher strength enemies get a stronger hand and can play more cards per round. Players learn what cards are held by which enemies, theming in learning how an enemy fights. I dunno...might be something there.

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