Discussion about this post

User's avatar
M. Allen Hall's avatar

Why 1d5 and not 1d6?

I can answer this one. It's because the "base" die in Mothership is a d10. Almost everything in the game is built around percentile dice or d10 tables (with the notable exception of the d20 Panic Die). To keep the focus on the d10, smaller tables are often based on a simulated d5, much the same way you would make a d3 table for a d6-based game (I tend to divide the roll by 2 and round up).

Alex White's avatar

In my sci-fi game Starguild, running out of ammo is a “yes , but” option. If the skill attempt fails but isn’t a critical failure, the GM can offer an option like “you can choose to hit, but you are then out of ammo for that gun”. The player could accept that, or choose to miss but still have a functioning gun. Worked nicely with no additional rolls to remember.

29 more comments...

No posts

Ready for more?