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Aaron Thorne's avatar

The initiative system that lives rent free in my head is "chit pull activation." This produces a random turn order for all involved factions each round, like in Plans Indian Wars (which I happened to play this past weekend, and the win really did come down to whether the Settlers acted before or after the Railroad in the last round). The variation of it that really lives in my head is the version of chit pull used in A Most Dangerous Time, which adds a single "TURN ENDS" chit. As soon as that one gets pulled, the turn ends. Which means not all factions may act in every turn. In fact, I have seen where that is the first chit pulled in a turn, and nobody gets to act at all! Absolute chaos. I love it, but recognize that some people would hate it. It makes sense thematically for that setting, but I don't want that kind of system in every game.

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Hinokodo's avatar

Reminds me of the draft picks in kingdomino. I would often take the first tile just I can go first.

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