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Alex White's avatar

I think it depends. One of the reasons for ‘confirming crits’ that I saw early on which you don’t mention is that it was a technique to allow better, more competent combatants to be more likely to actually land a critical hit (since they were more likely to be successful with the crit confirmation roll). This worked in D&D, but wouldn’t work in the game you mention above where it is a flat chance. I don’t think a flat chance of confirmation adds anything, and is not an approach I’d prefer.

However, some other systems factor in the competence of the attacker in other ways - e.g. Runequest (and other BRP) scores a crit on 1/20th of the attack chance. So 2% or less if you have a 40% attack, 4% if you have an 80% attack and so on. Built in competence effect, so no confirmation.

Another alternative approach (which I used in my Starguild game) was to score a crit if you beat the target number by 10. Again, no confirmation needed, but more competent people (or more vulnerable targets) improve the chance of a crit.

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Michael Dozark's avatar

I wonder if confirming crits would be better accepted if presented differently. For example, it sounds like Burning Banners could say something like "for each 7 or 8 rolled, you may roll an additional 1d6. Add any resulting successes to your total." Mechanically it ends up the same but you don't get the feeling of achieving something and having it taken away after.

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