Very interesting read! I love me some good old dungeon crawling. I voted Randomization & replayability, although both in the article and poll for dungeon crawling, ''dungeon design'' isn't mentioned, oddly. But I guess Randomization & replayability sort of covers that. Keep up the good work!
Thank you! I think dungeon design fits into that category like you said. It’s the unknown/randomness of the dungeon that creates the sense of exploration and wonder.
Very interesting read! I love me some good old dungeon crawling. I voted Randomization & replayability, although both in the article and poll for dungeon crawling, ''dungeon design'' isn't mentioned, oddly. But I guess Randomization & replayability sort of covers that. Keep up the good work!
Thank you! I think dungeon design fits into that category like you said. It’s the unknown/randomness of the dungeon that creates the sense of exploration and wonder.