13 Comments
Apr 23Liked by Exeunt Press

I couldn't pass this one up... choosing 4 random tiles from 45 would yield 45C4 = 45!/(4!*(45-4)!) = 148,995 combinations. And because you said rotation is allowed, and the DM can add doors when needed, the true number of dungeons you could create would be many times that again.

This also reminds me of the old game Labyrinth (Ravensburger, 1986), where you use geomorph tiles to generate and change a dungeon with each turn to create paths to target objects. I'm pretty sure I still have this one!

Expand full comment
author

You never disappoint! Thank you! 😂

Expand full comment
Apr 25Liked by Exeunt Press

I've got rollinkunz' DUNGENERATOR #2 which is a fantastic set of geomorphs ─ this second edition of it has the flexibility to have non-right-angled connections *and* it's got a couple of "large room" cards, which are designed to modify the shape of another card.

Expand full comment
author

I haven’t seen the second edition yet. I’ll check it out!

Expand full comment
Apr 23Liked by Exeunt Press

Love a good geomorph! Light in the Dark somewhat reminds me of the old Avalon Hill board game Magic Realm. It came with a set of hex wilderness tiles to create a random map board. Under certain circumstances, the tiles could be enchanted, causing them to flip over, changing the pathways and introducing ambient magic to the environment to make spell casting easier. Pretty interesting concept.

Expand full comment
author

I have a copy of Magic Realm and can’t believe I didn’t think to include it in the article!!! I’m very disappointed in myself. Might need to do a part two or something so I can talk about that game.

Thanks for the comment!

Expand full comment
Apr 23Liked by Exeunt Press

I remember having a Dungeon Magazine with hex shaped geomorphs used to create a mega-dungeon. I wish I didn't sold those magazines...

Expand full comment
Apr 23Liked by Exeunt Press

Shards of the Day in Dungeon Magazine 60 seems it could be the one.

Expand full comment
author

I will look this up!

Expand full comment

Great article. Makes me want to pull out and play my copy of Carcassonne!

Expand full comment
author

Thanks! Tile laying is a great mechanism!

Expand full comment
Apr 23Liked by Exeunt Press

War games have also used geomorphic tiles (boards actually) for map creation, but typically which boards to use is defined by the scenario. Examples include Panzerblitz and Squad Leader.

Expand full comment
author

I hadn’t thought of that! Geomorphs don’t need to be randomized. They can represent specific scenarios! Thanks for the comment!

Expand full comment