I couldn't pass this one up... choosing 4 random tiles from 45 would yield 45C4 = 45!/(4!*(45-4)!) = 148,995 combinations. And because you said rotation is allowed, and the DM can add doors when needed, the true number of dungeons you could create would be many times that again.
This also reminds me of the old game Labyrinth (Ravensburger, 1986), where you use geomorph tiles to generate and change a dungeon with each turn to create paths to target objects. I'm pretty sure I still have this one!
I've got rollinkunz' DUNGENERATOR #2 which is a fantastic set of geomorphs ─ this second edition of it has the flexibility to have non-right-angled connections *and* it's got a couple of "large room" cards, which are designed to modify the shape of another card.
Love a good geomorph! Light in the Dark somewhat reminds me of the old Avalon Hill board game Magic Realm. It came with a set of hex wilderness tiles to create a random map board. Under certain circumstances, the tiles could be enchanted, causing them to flip over, changing the pathways and introducing ambient magic to the environment to make spell casting easier. Pretty interesting concept.
I have a copy of Magic Realm and can’t believe I didn’t think to include it in the article!!! I’m very disappointed in myself. Might need to do a part two or something so I can talk about that game.
War games have also used geomorphic tiles (boards actually) for map creation, but typically which boards to use is defined by the scenario. Examples include Panzerblitz and Squad Leader.
I couldn't pass this one up... choosing 4 random tiles from 45 would yield 45C4 = 45!/(4!*(45-4)!) = 148,995 combinations. And because you said rotation is allowed, and the DM can add doors when needed, the true number of dungeons you could create would be many times that again.
This also reminds me of the old game Labyrinth (Ravensburger, 1986), where you use geomorph tiles to generate and change a dungeon with each turn to create paths to target objects. I'm pretty sure I still have this one!
You never disappoint! Thank you! 😂
I've got rollinkunz' DUNGENERATOR #2 which is a fantastic set of geomorphs ─ this second edition of it has the flexibility to have non-right-angled connections *and* it's got a couple of "large room" cards, which are designed to modify the shape of another card.
I haven’t seen the second edition yet. I’ll check it out!
Love a good geomorph! Light in the Dark somewhat reminds me of the old Avalon Hill board game Magic Realm. It came with a set of hex wilderness tiles to create a random map board. Under certain circumstances, the tiles could be enchanted, causing them to flip over, changing the pathways and introducing ambient magic to the environment to make spell casting easier. Pretty interesting concept.
I have a copy of Magic Realm and can’t believe I didn’t think to include it in the article!!! I’m very disappointed in myself. Might need to do a part two or something so I can talk about that game.
Thanks for the comment!
I remember having a Dungeon Magazine with hex shaped geomorphs used to create a mega-dungeon. I wish I didn't sold those magazines...
Shards of the Day in Dungeon Magazine 60 seems it could be the one.
I will look this up!
Great article. Makes me want to pull out and play my copy of Carcassonne!
Thanks! Tile laying is a great mechanism!
War games have also used geomorphic tiles (boards actually) for map creation, but typically which boards to use is defined by the scenario. Examples include Panzerblitz and Squad Leader.
I hadn’t thought of that! Geomorphs don’t need to be randomized. They can represent specific scenarios! Thanks for the comment!