8 Comments
Mar 19Liked by Exeunt Press

I love depth crawls. I used this mechanism for a horror journaling game, and it worked great to allow me to make the prompts for early in the story be relatively mundane and then get progressively more unnatural as the story unfolds. I used a “Stress Level” to track the “depth” on the prompt table that the player rolls for events.

Expand full comment
author

That's cool! I hadn't considered abstract concepts like "stress" vs. more physical ones like depth, height, or temperature. I like it!

Expand full comment
Mar 19Liked by Exeunt Press

Iko has a few nice ones for Skyrealms: The return of the She Goddess, an ecological heat-crawl and Stranded in the Skull, a depth crawl. Both of them fit one single postcard.

https://the-lost-bay.itch.io/skyrealms

Inspired by him I also made one for Pine Shallows. Grasp of the Understory, is a depth crawl into a weird hidden pocket realm, to rescue a missing teacher of the player characters.

Expand full comment
author

I love the idea of "an ecological heat-crawl"! Thanks for sharing!

Expand full comment
Mar 24Liked by Exeunt Press

Fantastic read! I've been hooked on depth crawls since the Stygian Library - thanks for sharing stuff I didn't know about and adding to my reading queue.

Expand full comment
author

Thank you!

Expand full comment
Jun 2Liked by Exeunt Press

The Vast on the Dark’s Pillars and Ruins procedures are so rich…

You might also know https://seedling.itch.io/procedures-to-discover-the-path-ahead which I can’t help but mention everywhere because its “journey” increment is like a depth mechanism that generates believable hexcrawls.

Expand full comment
author

I hadn't seen that before! I'll try to check it out. Thank you!

Expand full comment