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As soon as you described this mechanism, I thought of Scythe (which I love). I like how you can move the odds in your favor by bringing more units to a battle, allowing you to use more battle cards and increase your possible maximum bid. I think the fact that battle is a fairly minor part of that game might explain your experience with it. I’ve played plenty of games where there are only one or two battles over a 2-hour game.

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That's definitely been my experience! I expected giant robot combat, and found a very tight action efficiency and resource game. :)

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