Thank you so much for sharing that! I wasn't familiar with that one before!
It's definitely close to CCI and a perfect distillation of it for use in TTRPGs. I particularly like the emphasis on "Players cannot make a proper choice unless they have enough information!" That's true in TTRPGs and board games!
CCI is pretty close to Chris McDowall’s [BASTIONLAND: The ICI Doctrine: Information, Choice, Impact](https://www.bastionland.com/2018/09/the-ici-doctrine-information-choice.html?m=1).
Thank you so much for sharing that! I wasn't familiar with that one before!
It's definitely close to CCI and a perfect distillation of it for use in TTRPGs. I particularly like the emphasis on "Players cannot make a proper choice unless they have enough information!" That's true in TTRPGs and board games!