Exploring how We Shall Be Monsters by Seb Pines uses a zero-luck prompt system that is both thematic and structured. Also, Tumulus Issue 06 is filled with vampires and shipping soon!
Yeah, I think it has some potential in other settings/systems. Though I almost feel like there should be perhaps more restrictions. Not allowing circuit lines to cross each other would be a good one.
what a fascinating game! and certainly one that's not for everyone ^^" while i voted "no way!" in the poll, that is for me as me; in games, i'd totally be up for playing such... complicated to say the least... characters ^^
super interesting mechanics. i *love* prompts in my ttrpgs, which is why games like "Under Hollow Hills" and other PbtA-style games work so well for me; but there it's usually in picklists, like eg when choosing things for your character, or in Under Hollow Hills for the MC to create an Occasion for the circus to perform. i could see some interesting variation on that, where it could be some kind of branching diagram, or indeed a circuit, where one prompt in one list opens up a separate list of prompts, or perhaps narrows the amount of "accessible" prompts in the next list...
Interesting concept.
One thing leads to another kind of building.
Yeah, I think it has some potential in other settings/systems. Though I almost feel like there should be perhaps more restrictions. Not allowing circuit lines to cross each other would be a good one.
what a fascinating game! and certainly one that's not for everyone ^^" while i voted "no way!" in the poll, that is for me as me; in games, i'd totally be up for playing such... complicated to say the least... characters ^^
super interesting mechanics. i *love* prompts in my ttrpgs, which is why games like "Under Hollow Hills" and other PbtA-style games work so well for me; but there it's usually in picklists, like eg when choosing things for your character, or in Under Hollow Hills for the MC to create an Occasion for the circus to perform. i could see some interesting variation on that, where it could be some kind of branching diagram, or indeed a circuit, where one prompt in one list opens up a separate list of prompts, or perhaps narrows the amount of "accessible" prompts in the next list...
thank you for sharing <3