I’m getting flashbacks to some recent games of Hero Realms. Negative optimization is the power of the green cards in that game, as many have the ability “target opponent discards a card.” Especially early in the game, when you are trying to generate enough buying power to secure powerful cards, starting your turn with 4 instead of 5 cards can feel like a waste of a round.
I’m getting flashbacks to some recent games of Hero Realms. Negative optimization is the power of the green cards in that game, as many have the ability “target opponent discards a card.” Especially early in the game, when you are trying to generate enough buying power to secure powerful cards, starting your turn with 4 instead of 5 cards can feel like a waste of a round.
Yeah, I think negative optimization strategies and “take that” mechanisms have a lot of overlap.