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M. Allen Hall's avatar

I’m getting flashbacks to some recent games of Hero Realms. Negative optimization is the power of the green cards in that game, as many have the ability “target opponent discards a card.” Especially early in the game, when you are trying to generate enough buying power to secure powerful cards, starting your turn with 4 instead of 5 cards can feel like a waste of a round.

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Exeunt Press's avatar

Yeah, I think negative optimization strategies and “take that” mechanisms have a lot of overlap.

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