8 Comments

hey E.P. just found your newsletter! good stuff, loved the reading! inspiring to try and mix some coding in thinking solo rpg approches. i will dig the rest of stuff you already put out soon! keep the good work!

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Thank you so much for the kind words! Glad you are enjoying it!

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Awesome article! It's really interesting about the initiative effect. I don't play MB solo, but it makes me wonder if I could just decided initiative narratively rather than rolling for it when I run the game.

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I think it depends on the narrative and the situation. If "who goes first" is critical to that part of the story, then sure. Otherwise, I'm inclined to skip the roll and just give that small advantage to the side that makes the most sense. (I am not a pro DM, so who knows.)

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Awesome article. I play MB solo most of time, and yes, sometimes the combat is a miss fest from both sides and rounds drag out of control. Nice to see this feeling translated and proven in numbers. I never roll initiative to trim rolls, but due a feat I took for the character. Didn't expect to it matter so little as 6%.

Once again, thanks for the awesome material.

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Glad you enjoyed it! Thanks for the comment!

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Sweet. Is the source code available somewhere for perusal?

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I'm not proud of my code, and I'm not a coder by trade. :)

I've found that the Substack code blocks are so narrow it's impossible to format anything in a useful manner. So my original plan of including most of it inline with the text isn't working out.

I did, however, just sign up for Github so the plan is to post the code bits there. I think that'll be a decent solution.

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