I think that's a fair point. The game is recommended for "one to six players with one or more hours to spend together." As a quick solo play, it was a fun worldbuilding activity.
If it were a much longer, multiplayer game, it would have been a very different experience. Although I would still maintain the final impression depends on the type(s) of fun that the players were seeking.
I think that's a fair point. The game is recommended for "one to six players with one or more hours to spend together." As a quick solo play, it was a fun worldbuilding activity.
If it were a much longer, multiplayer game, it would have been a very different experience. Although I would still maintain the final impression depends on the type(s) of fun that the players were seeking.
Absolutely agree. If players are expecting a story-telling experience, you’re golden. If they are expecting a tactical war game of tomb defense as animated skeletons, they might be disappointed.
I think that's a fair point. The game is recommended for "one to six players with one or more hours to spend together." As a quick solo play, it was a fun worldbuilding activity.
If it were a much longer, multiplayer game, it would have been a very different experience. Although I would still maintain the final impression depends on the type(s) of fun that the players were seeking.
Absolutely agree. If players are expecting a story-telling experience, you’re golden. If they are expecting a tactical war game of tomb defense as animated skeletons, they might be disappointed.
Now I want a tactical war game of tomb defense as animated skeletons.