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Maiya's avatar

building on each other's ideas is so much fun :D i love games that encourage that :) and it's something i tend to bring in to other games i play, even if not explicitly stated ^^ somewhat relatedly, i had an amazing session of one of the tours i'm running of Under Hollow Hills, the Baker's fairytale circus game, where we talked out-of-character for about an hour for one play one of the characters made "seeing through" an NPC, where we really did just that :)

(that play, one of the Lostling's [a human who came to fairyland a long time ago and barely remembers the mortal earth any longer], is one of my favourites in the game –

"When you see through someone, roll. On any hit, call a quick break in play

and talk them over with the MC and your fellow players. See if you can

collectively figure them out in symbolic or metaphoric terms: not only who

are they really are, but what do they represent, what do they mean in the

game. Take these insights back into play with you. On a 7–9 hit, they realize

that you’ve seen through them, and can react accordingly. On a 10+ hit, they

don’t. On a miss, ask the MC what goes wrong. Perhaps they’ve drawn you in

somehow instead.")

Exeunt Press's avatar

You always play the most interesting games that I've never heard of! Now I'm looking into Under Hollow Hills! Thanks!

Maiya's avatar

i could absolutely say the same to you :D i've learnt of so many fascinating games reading your newsletter :) thank you, likewise!

(and i'm glad, Under Hollow Hills is probably the most fun i've had in any game i've played, and definitely the most fun i've had running a game ^^ so you are very welcome!)

Marc Majcher's avatar

This rocks—I'm a big fan of narrative games like this that give players a skeleton to hang their story on. (Like my own Roguelike, for two players: https://majcher.itch.io/roguelike-duo)