I love working with public domain art for my game designs but I haven't thought about using a public domain setting. As you call out there seem to be more risk using those works in an rpg but I'd be keen to pilfer those works for inspiration.
I love working with public domain art for my game designs but I haven't thought about using a public domain setting. As you call out there seem to be more risk using those works in an rpg but I'd be keen to pilfer those works for inspiration.
Think of it less as pilfering and more as breathing new life into the setting! :)
I think the biggest risk is accidentally including details that are from the movie that were not in the original work. You'd need to be intimately familiar with the original to know what is (and is not) in it that can be used as a derivative work.
I love working with public domain art for my game designs but I haven't thought about using a public domain setting. As you call out there seem to be more risk using those works in an rpg but I'd be keen to pilfer those works for inspiration.
Think of it less as pilfering and more as breathing new life into the setting! :)
I think the biggest risk is accidentally including details that are from the movie that were not in the original work. You'd need to be intimately familiar with the original to know what is (and is not) in it that can be used as a derivative work.