11 Comments
User's avatar
Made in DNA's avatar

It's always important to get back to the basics. I sometimes forget about the different ways that rolls can be made. As an amateur TRPG content creator, I need to expand my knowledge. Thanks for this!

Expand full comment
Exeunt Press's avatar

Awesome! Thank you, and I'm so glad you liked it!

Expand full comment
Justin Vandermeer's avatar

Quietly adding this particular post to my must-reads for game design. I would buy the Skeleton Code Machine posts compiled into a zine, I think.

Expand full comment
Exeunt Press's avatar

👀

Expand full comment
Croaker's avatar

My favourite opposed roll system is the Ironsworn system where you roll 2d10 as challenge dice and you try to beat those scores with a D6+modifiers. Beat both scores it's a strong hit, beat none and it's a miss. Beat one and it's a weak hit.

Works great creating a lot of weak hits and driving the story into interesting directions.

Expand full comment
Exeunt Press's avatar

That's such a good system! It's hard writing these posts because the space limitations mean a lot of great examples end up on the cutting room floor. Thanks for bringing this one up!

Expand full comment
Violet Ballard's avatar

There’s also opposed rolls as a matrix. Both rolls are actually skill checks, and you have a table for how to interpret the different combinations of crit success, success, failure, and crit failure. You can also do this narratively, using the combination of results from both rolls to give you the overall vibe that you talk through or act out (a slightly more complex method than the black or white die held up to end a scene in Fiasco).

Expand full comment
Exeunt Press's avatar

That sounds really interesting! There are so many ways to adapt and modify opposed rolls.

Expand full comment
Josh W's avatar

Seems like such a simple mechanic, but with some nuance it can be really interesting and fun. Oath and Root are two of my favorite games and I really like how they both use this mechanic.

Expand full comment
Elio's avatar

Great article! During playtesting I realized that d6 opposed dice were too sensitive to small post-roll modifiers. So I wrote a small Python program mapping the winning, losing, tie probabilities for any dice. It can be found here: https://tinyurl.com/57e7jcmh

Expand full comment
Aaron Goss's avatar

Thank you for the awesome article! Opposed die rolls are close to heart for me... So much that I made up a math spreadsheet about them for one of my games 😂 I hope you find it useful!

https://docs.google.com/spreadsheets/d/1AmhxKJLJKYak6OYgO0TyTgJuwWWEMbzFStkgm5FNZlM/edit?usp=drivesdk

Expand full comment