Exploring how 2D6 Dungeon uses a D66 roll and Shift Points to create an interesting solo dungeon crawl combat experience. And how rolling to hit target values shows up in other games too.
I really like how you showed the range of values that could shift into a hit using those 6x6 grids. I will say, however, I am most intrigued by that +5 Bog Sword of the Lost Frog Wizard. Not sure I know a system where a +5 sword makes sense, but I really want to find one now.
I loved this game, backed it during kickstarter. I even wrote a Lair expansion themed around Xmas (crawling through Santa's workshop, playing reindeer games all while trying to find and save Santa) i didn't know the numbers as you pointed out but it made sense to cover as much ground as possible. The other thing I thought was great was the armor, essentially blocking certain combos by denying a certain primary or secondary dice value...such a pain when the enemy who always seems to pop up, also is able to block or dodge your strongest attach.
That's such a good way of describing it. It does feel like a duel of sorts, rather than the just "bash each other with swords until one side dies" which I'm less and less a fan of these days.
I want to.. play...a game. Not solve quadratic equations just to see if my warrior...can actually HIT something....sooo My game has no misses at all. Its damage delt that is unknown.
I realized I almost never enjoy rolling to hit. This is one of the first things that motivated me to start making my own game! My system is just rolling for damage as well.
super cool! love the player-control-through-shifts of the dice values. it's so interesting how different games use dice rolls + player control in so many different ways; i'm reminded of Otherkind Dice (eg in Psi*Run, incidentally soon Kickstarting a second edition), where the control comes not from shifting the values of the dice, but from choosing which "slots" to place all the dice rolled among the available options. thank you for sharing <3
I really like how you showed the range of values that could shift into a hit using those 6x6 grids. I will say, however, I am most intrigued by that +5 Bog Sword of the Lost Frog Wizard. Not sure I know a system where a +5 sword makes sense, but I really want to find one now.
You need Bog Hack 2nd Edition. It adds legendary bog weapons.
I loved this game, backed it during kickstarter. I even wrote a Lair expansion themed around Xmas (crawling through Santa's workshop, playing reindeer games all while trying to find and save Santa) i didn't know the numbers as you pointed out but it made sense to cover as much ground as possible. The other thing I thought was great was the armor, essentially blocking certain combos by denying a certain primary or secondary dice value...such a pain when the enemy who always seems to pop up, also is able to block or dodge your strongest attach.
Yeah, I wanted to talk about armor too! But there was just too much in this game for one article. Very interesting system.
Thank you for your comment!
I found 2d6 dungeon after seeing and backing 2d6 void on kickstarter. This is the first solo game that I really enjoyed and continue to come back to
The way maneuvers make combat feel more like a duel instead of just waiting in line for your turn sparked a few ideas for my own game.
That's such a good way of describing it. It does feel like a duel of sorts, rather than the just "bash each other with swords until one side dies" which I'm less and less a fan of these days.
Thanks!
I want to.. play...a game. Not solve quadratic equations just to see if my warrior...can actually HIT something....sooo My game has no misses at all. Its damage delt that is unknown.
I realized I almost never enjoy rolling to hit. This is one of the first things that motivated me to start making my own game! My system is just rolling for damage as well.
Auto-hit and roll for damage appears to be increasingly popular. You are not alone.
super cool! love the player-control-through-shifts of the dice values. it's so interesting how different games use dice rolls + player control in so many different ways; i'm reminded of Otherkind Dice (eg in Psi*Run, incidentally soon Kickstarting a second edition), where the control comes not from shifting the values of the dice, but from choosing which "slots" to place all the dice rolled among the available options. thank you for sharing <3