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Hey! I finally played Hidden Leaders (mentioned above)!

It's another good example of a tug of war system, but with a twist. You are competing to get the two different tokens into specific zones or positions. You might want to run one token to the end of the track, or you might want to just keep the two tokens next to each other.

It's a simple game, so I look forward to trying the expansion. But it's a great example of how to modify a common mechanism to make it more interesting.

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