Exploring how Hidden Leaders combines "influence vs. control" with "tug of war" in a game about four factions vying for power after the death of the emperor.
Really cool article. For a while I’ve been thinking about what would happen if 2+ players control only one token in the board, all sharing agency over the results. And this looks quite like it (or at least enough to open new possibilities for me). Another item for my wish list 💪
fellow green player :D if there are colours assigned to players in a game, chances are that's who i'm playing, and so has it been for a very long time ^^
seems like a really cool game — i love that each leader is aligned with two factions, that alone seems like it would create some interesting situations :) gives me TTRPG ideas too, for a campaign or such of some sort, where the player characters could potentially be aligned with multiple different factions ^^ thank you as always for sharing <3
And yeah, I think it's important that each Leader (player) has two associated factions. It would be way too easy to (1) deduce what each player was trying to do and (2) too easy to get locked out of winning if there were only 1 per player.
Really cool article. For a while I’ve been thinking about what would happen if 2+ players control only one token in the board, all sharing agency over the results. And this looks quite like it (or at least enough to open new possibilities for me). Another item for my wish list 💪
Thank you! Glad it could inspire!
fellow green player :D if there are colours assigned to players in a game, chances are that's who i'm playing, and so has it been for a very long time ^^
seems like a really cool game — i love that each leader is aligned with two factions, that alone seems like it would create some interesting situations :) gives me TTRPG ideas too, for a campaign or such of some sort, where the player characters could potentially be aligned with multiple different factions ^^ thank you as always for sharing <3
Green! 💚
And yeah, I think it's important that each Leader (player) has two associated factions. It would be way too easy to (1) deduce what each player was trying to do and (2) too easy to get locked out of winning if there were only 1 per player.
Thanks for the comment!