Exploring how the design of Ghost Beacon for the One-Page RPG Jam taught me some lessons about game design. Keeping good notes, feedback on what's (not) fun, and using project management tools.
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3 design lessons from Ghost Beacon
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Exploring how the design of Ghost Beacon for the One-Page RPG Jam taught me some lessons about game design. Keeping good notes, feedback on what's (not) fun, and using project management tools.