I have a question that touches a bit on something one of the other commenters said -- are board games fragile? like if i think about monopoly, which is a game i hate playing (though maybe I'm just not a good guide since the only game I've ever loved is Fiasco, but still, i have to imagine monopoly is widely loathed...), is that because i…
I have a question that touches a bit on something one of the other commenters said -- are board games fragile? like if i think about monopoly, which is a game i hate playing (though maybe I'm just not a good guide since the only game I've ever loved is Fiasco, but still, i have to imagine monopoly is widely loathed...), is that because it's not fragile at all? like refusing to buy any properties won't break the game unless everyone agrees to do it, but chances are always high that someone will defect and become "the monopolist"....
I think high fragility seems to be correlated with games with wider player choice. At one end are TTRPGs with infinite choices, but are potentially very fragile. The other end is chess with extremely limited player choices but are presumably not very fragile.
I have a question that touches a bit on something one of the other commenters said -- are board games fragile? like if i think about monopoly, which is a game i hate playing (though maybe I'm just not a good guide since the only game I've ever loved is Fiasco, but still, i have to imagine monopoly is widely loathed...), is that because it's not fragile at all? like refusing to buy any properties won't break the game unless everyone agrees to do it, but chances are always high that someone will defect and become "the monopolist"....
There is probably something to that, yes.
I think high fragility seems to be correlated with games with wider player choice. At one end are TTRPGs with infinite choices, but are potentially very fragile. The other end is chess with extremely limited player choices but are presumably not very fragile.