Ttrpgs are inherently fragile though right? They’re always that player trying not to engage with the fiction, like the horror game you described.
They absolutely are! I'd say most games have fragility baked into them. It's more obvious in TTRPGs because of the flexibility of player actions.
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Ttrpgs are inherently fragile though right? They’re always that player trying not to engage with the fiction, like the horror game you described.
They absolutely are! I'd say most games have fragility baked into them. It's more obvious in TTRPGs because of the flexibility of player actions.