I'd argue a game like SimCity does have a "story" though it might only be expressed in broad terms. Here's how EA describes it: "Do you have what it takes to build a metropolis from scratch? Find out in SimCity, a game that tasks you with planning the layout and infrastructure of a fully simulated city. ... Anyone can build a city – but …
I'd argue a game like SimCity does have a "story" though it might only be expressed in broad terms. Here's how EA describes it: "Do you have what it takes to build a metropolis from scratch? Find out in SimCity, a game that tasks you with planning the layout and infrastructure of a fully simulated city. ... Anyone can build a city – but it takes a good mayor to make one thrive."
But I do agree that some games de-emphasize / under-develop the story in favor of focusing more on the other elements. It's interesting that by leaving those gaps, it might give players more space to create their own stories.
I'd argue a game like SimCity does have a "story" though it might only be expressed in broad terms. Here's how EA describes it: "Do you have what it takes to build a metropolis from scratch? Find out in SimCity, a game that tasks you with planning the layout and infrastructure of a fully simulated city. ... Anyone can build a city – but it takes a good mayor to make one thrive."
But I do agree that some games de-emphasize / under-develop the story in favor of focusing more on the other elements. It's interesting that by leaving those gaps, it might give players more space to create their own stories.
I may be taking the definition of story too literally.