Would it be fair to say that for games like Chess and Tic-Tac-Toe, the story is timeless battle between the players? Whatever "reason" they sat down to play the game is the story that's being played out?
Would it be fair to say that for games like Chess and Tic-Tac-Toe, the story is timeless battle between the players? Whatever "reason" they sat down to play the game is the story that's being played out?
I think Chess has a story, as it does have a some (minimal) Layer 2 thematic elements. There are kings and queens with high value, mounted knights that are more mobile, and so on.
Tic-Tac-Toe (noughts and crosses) is more difficult, but I could see how the players are creating some form of story.
Maybe one of the reasons people think TicTacToe is a dull (or "kid's") game is bc the story element is practically nonexistent, creating an imbalanced tetrad?
Would it be fair to say that for games like Chess and Tic-Tac-Toe, the story is timeless battle between the players? Whatever "reason" they sat down to play the game is the story that's being played out?
I think Chess has a story, as it does have a some (minimal) Layer 2 thematic elements. There are kings and queens with high value, mounted knights that are more mobile, and so on.
Tic-Tac-Toe (noughts and crosses) is more difficult, but I could see how the players are creating some form of story.
Maybe one of the reasons people think TicTacToe is a dull (or "kid's") game is bc the story element is practically nonexistent, creating an imbalanced tetrad?