Cool article! I never played Parker Brothers "Dungeon Dice", but love how you used modern tech to analyze it. I really dig your insight, "The challenge mechanism is an interesting example of how obscuring the underlying probability can change the feel of the game." 🎲
Thanks for another great read and! The dopamine hit of discovery that comes from a good optical illusion. I initially saw the guard dice icon as a conjoined head with 2 smiling faces, with the rim of the helmet being their ears. Then I saw the 'tongues' in their gleeful smiles were actually the pupils in the guard's eyes and my mind flipped to see what had always been there.
Cool article! I never played Parker Brothers "Dungeon Dice", but love how you used modern tech to analyze it. I really dig your insight, "The challenge mechanism is an interesting example of how obscuring the underlying probability can change the feel of the game." 🎲
I enjoyed playing Dungeon Dice growing up, this article brought back memories.
That's wonderful! Thank you for the kind words!
The artist might be Richard Scarry (it certainly looks like his style) https://en.wikipedia.org/wiki/Richard_Scarry
Could also be David McKee https://en.m.wikipedia.org/wiki/David_McKee
I've heard of Richard Scarry but not David McKee. I'll check them both out! Thank you!
Thanks for another great read and! The dopamine hit of discovery that comes from a good optical illusion. I initially saw the guard dice icon as a conjoined head with 2 smiling faces, with the rim of the helmet being their ears. Then I saw the 'tongues' in their gleeful smiles were actually the pupils in the guard's eyes and my mind flipped to see what had always been there.
More discussion of old games, please.
Thank you for sharing that memory! Dungeon Dice is a fun one!