What can we learn from the board game adaptation of the 1981 dark fantasy film Dragonslayer? Quite a bit, both from what it does well and how it might be adapted to a more modern design style.
i really love how you both demonstrate and emphasise, how we can always learn something from any game :) really interesting read, and fun to think about improvements :D thank you for sharing <3
Exeunt Press: "I’m not sure “lose a turn” belongs in modern designs."
Me: "But once EVERYONE loses a turn, NO ONE does! (evil laugh)"
😂
i really love how you both demonstrate and emphasise, how we can always learn something from any game :) really interesting read, and fun to think about improvements :D thank you for sharing <3
Thank you! ☺️