7 Comments

Perhaps it's the dice goblin in me, but more dice is more fun! That said, I think the line between fun and slog is right around 10 rounds of solo combat. Really enjoyed this two parter on Dark Fort and was inspired to make a small game in the same vein!

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Thank you so much! There's nothing better that knowing an SCM article may have inspired someone!

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You're welcome! Inspired me so much that I've already written the game (was going to do a one-pager for the jam) but couldn't wait.

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If it's online somewhere, please post a link to share!

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I'm finishing up my own playtest and making changes to the doc but I plan to put it up for playtesting soon

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Jul 17Liked by Exeunt Press

It's a good idea to use Python or any other language to play test certain sections of a TTRPG. I'm a programmer by trade and have been looking at proving basic ideas using a combo of Python for fast large tests or using a visual language like Vue/Javascript to build things like random character creators.

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Absolutely! While it can never replace playtesting, I think it is a useful tool in a different way. It's easy to use some code to rapidly test tiny bits of the overall mechanisms quickly. A good tool for "pre-playtesting" checks. Can catch the really broken stuff to better use your playtester's valuable time.

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