Perhaps it's the dice goblin in me, but more dice is more fun! That said, I think the line between fun and slog is right around 10 rounds of solo combat. Really enjoyed this two parter on Dark Fort and was inspired to make a small game in the same vein!
It's a good idea to use Python or any other language to play test certain sections of a TTRPG. I'm a programmer by trade and have been looking at proving basic ideas using a combo of Python for fast large tests or using a visual language like Vue/Javascript to build things like random character creators.
Absolutely! While it can never replace playtesting, I think it is a useful tool in a different way. It's easy to use some code to rapidly test tiny bits of the overall mechanisms quickly. A good tool for "pre-playtesting" checks. Can catch the really broken stuff to better use your playtester's valuable time.
Perhaps it's the dice goblin in me, but more dice is more fun! That said, I think the line between fun and slog is right around 10 rounds of solo combat. Really enjoyed this two parter on Dark Fort and was inspired to make a small game in the same vein!
Thank you so much! There's nothing better that knowing an SCM article may have inspired someone!
You're welcome! Inspired me so much that I've already written the game (was going to do a one-pager for the jam) but couldn't wait.
If it's online somewhere, please post a link to share!
I'm finishing up my own playtest and making changes to the doc but I plan to put it up for playtesting soon
It's a good idea to use Python or any other language to play test certain sections of a TTRPG. I'm a programmer by trade and have been looking at proving basic ideas using a combo of Python for fast large tests or using a visual language like Vue/Javascript to build things like random character creators.
Absolutely! While it can never replace playtesting, I think it is a useful tool in a different way. It's easy to use some code to rapidly test tiny bits of the overall mechanisms quickly. A good tool for "pre-playtesting" checks. Can catch the really broken stuff to better use your playtester's valuable time.