We have quite a few games in this vein, in fact I've kind of decided we have enough given that many of them give the same feel. The game 'acts', making the situation worse. The players act, pushing back against that worsening situation.
We haven't played in a while, but I reckon Aeon's End is out favourite. I guess it is essentially a bos…
We have quite a few games in this vein, in fact I've kind of decided we have enough given that many of them give the same feel. The game 'acts', making the situation worse. The players act, pushing back against that worsening situation.
We haven't played in a while, but I reckon Aeon's End is out favourite. I guess it is essentially a boss battler, but that boss presents a crisis and is constantly acting to make your situation worse. Definitely more about avoiding loss than winning. More common to run out of cards (a victory condition) than defeat the boss.
We played a fair amount of Pandemic early on, but got rid of it when suddenly, a few years ago, it started to feel a bit to real 🙂
Nice analysis - the Marcus Aurelius game sounds interesting 👍
I've surprisingly never had a chance to try Aeon's End, even though it sounds like my sort of game. Deckbuilding with an interesting no-shuffle discard? Count me in!
As for Pandemic and Pandemic-like games, I would agree there is the risk that they all start to feel the same. The one that has retained my attention is Spirit Island. I think the asymmetric player powers (some of which are quite complex) really make that game shine. Ocean's Hungry Grasp is my personal favorite.
We have quite a few games in this vein, in fact I've kind of decided we have enough given that many of them give the same feel. The game 'acts', making the situation worse. The players act, pushing back against that worsening situation.
We haven't played in a while, but I reckon Aeon's End is out favourite. I guess it is essentially a boss battler, but that boss presents a crisis and is constantly acting to make your situation worse. Definitely more about avoiding loss than winning. More common to run out of cards (a victory condition) than defeat the boss.
We played a fair amount of Pandemic early on, but got rid of it when suddenly, a few years ago, it started to feel a bit to real 🙂
Nice analysis - the Marcus Aurelius game sounds interesting 👍
Thank you!
I've surprisingly never had a chance to try Aeon's End, even though it sounds like my sort of game. Deckbuilding with an interesting no-shuffle discard? Count me in!
As for Pandemic and Pandemic-like games, I would agree there is the risk that they all start to feel the same. The one that has retained my attention is Spirit Island. I think the asymmetric player powers (some of which are quite complex) really make that game shine. Ocean's Hungry Grasp is my personal favorite.
Yeah if your like deck building, Aeon's End is top tier, in my opinion.
I'd love to try Spirit Island some day, but I don't think I've got space for a copy in my collection right now 🙂