The indie TTRPG scene is chock-a-block with games where your characters is basically guaranteed to die or at least be horifically changed (or you get to watch your society collapse). Mothership is a good example, but there are also Trophy Dark, Fear of the Unknown, Downfall, Dialect, Fall of Magic, The Quiet Year, and the upcoming Hollow…
The indie TTRPG scene is chock-a-block with games where your characters is basically guaranteed to die or at least be horifically changed (or you get to watch your society collapse). Mothership is a good example, but there are also Trophy Dark, Fear of the Unknown, Downfall, Dialect, Fall of Magic, The Quiet Year, and the upcoming Hollows just off the top of my head. They're especially good for one-shots. As the Mountain Goats song Hostages goes, "when you know you'll never make it out alive, you kind of get to live out your dreams."
+100 Skeleton Code Machine points for working in a lyric from TMG!!!! 😎
Trophy Dark is a good one too (I covered that one a while back). Ruin works well as attrition throughout the game. The rings also work as escalation. It’s a great example and I should have probably called it out in the article!
The indie TTRPG scene is chock-a-block with games where your characters is basically guaranteed to die or at least be horifically changed (or you get to watch your society collapse). Mothership is a good example, but there are also Trophy Dark, Fear of the Unknown, Downfall, Dialect, Fall of Magic, The Quiet Year, and the upcoming Hollows just off the top of my head. They're especially good for one-shots. As the Mountain Goats song Hostages goes, "when you know you'll never make it out alive, you kind of get to live out your dreams."
+100 Skeleton Code Machine points for working in a lyric from TMG!!!! 😎
Trophy Dark is a good one too (I covered that one a while back). Ruin works well as attrition throughout the game. The rings also work as escalation. It’s a great example and I should have probably called it out in the article!
Great comment. Thanks!