To make it a random result, only pull (don’t flip) the coins after mixing. If the whole ritual is required count heads first then — without looking — mix, flip and pull last.
Played this way, the game could be used like a yes/no roll. Instead of rolling a d6 a character plays the game.
To make it a random result, only pull (don’t flip) the coins after mixing. If the whole ritual is required count heads first then — without looking — mix, flip and pull last.
Played this way, the game could be used like a yes/no roll. Instead of rolling a d6 a character plays the game.
1. It could be a magic item that hints at some aspect of the game. Players ask a question and the GM must abide by the result… in one way or another <insert evil grin>.
2. It could be tied to a class; maybe soldiers invented it hoping to divine their fate. Or it’s a popular game that anybody might know; like Ouija boards in western culture.
3. By the same token, it could substitute the yes/no roll in solo games. Like in M2P above, it’s diagetic and promotes immersion.
That's correct! I actually thought the game was "broken" or it was a "mistake" at first. If you don't flip the coins, it works as you might expect. More heads, and more risk. But that's not at all what happens as written. Agree that the "no flip" version could be used in other games... it's essentially a low-tech bag-building / pool-building mechanism.
Oh wait, that’s really cool. I hadn’t thought of it as a pool building game. If your system uses spell slots or points, this could inform your priest of their deity’s s fickle demands and limits.
SPOILER BELOW. You’ve been warned.
To make it a random result, only pull (don’t flip) the coins after mixing. If the whole ritual is required count heads first then — without looking — mix, flip and pull last.
Played this way, the game could be used like a yes/no roll. Instead of rolling a d6 a character plays the game.
1. It could be a magic item that hints at some aspect of the game. Players ask a question and the GM must abide by the result… in one way or another <insert evil grin>.
2. It could be tied to a class; maybe soldiers invented it hoping to divine their fate. Or it’s a popular game that anybody might know; like Ouija boards in western culture.
3. By the same token, it could substitute the yes/no roll in solo games. Like in M2P above, it’s diagetic and promotes immersion.
That's correct! I actually thought the game was "broken" or it was a "mistake" at first. If you don't flip the coins, it works as you might expect. More heads, and more risk. But that's not at all what happens as written. Agree that the "no flip" version could be used in other games... it's essentially a low-tech bag-building / pool-building mechanism.
Oh wait, that’s really cool. I hadn’t thought of it as a pool building game. If your system uses spell slots or points, this could inform your priest of their deity’s s fickle demands and limits.